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October 21, 2024 · Note to the team

A Game Only Dies by Suicide

A solid weekend. This week, I want all of us to remember one thing, and one thing alone:

No one else can kill our game. Competitors never kill a game — a game only dies by committing suicide. Which means Indus can only fail because of our own mistakes, and not because of anything someone says about it.

The big, hard work of getting the game out into the world is done. Now we just need to focus, daily, and make it better.

And amid all the scramble — can we also make room for more love, more connection, more curiosity, more laughter. Funny thing is, it's this stuff that typically leads to the best, most meaningful work.

coffee, a walk, or a hard problem?

Let's make something

Find me at the SPC office in Bengaluru, usually Wednesdays. Coffee, a walk, hacking user acquisition — all yes.

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