Journal
I've always written things down. Graduation speeches and a farewell lecture when I taught; letters to my kids on Medium; and for years, most Mondays, a note to everyone at SuperGaming — the launches, the losses, the metaphors I reached for at 6am. Lightly edited; my words.
Notes to my team 2022 – 2026
2026
July 6
July 6, 2026Note to the team
When It Rains It Pours
When it rains it pours — as Pune has reminded us these last three days. That's how the last few months at Super have felt too: everything dragged and delayed, and now, finally, some rain.
June 23
June 23, 2026Note to the team
The 101st Blow
Some blessings arrive just like the monsoon we're waiting on right now — late, loud, and hopefully worth the wait.

May 4, 2026Note to the team
One More Chance
On May 1, Indus went live across the EU and the US. Five years of work — finally out in the world. The early signals are mixed: encouraging in some regions, real issues in others.

April 1, 2026Note to the team
Fools First
Today is April Fools' Day. Maybe the right day for entrepreneurs to tell the truth. Because everyone who tries to build something that doesn't yet exist is a fool first.
February 5
February 5, 2026Note to the team
The Yellow Band
I've been unwell this past week and largely bedridden — something I haven't experienced in a long time. It gave me unexpected space to reflect.
January 1
January 1, 2026Note to the team
Fall in Love With the Final 5%
Happy New Year. 2025 was a year of uncertainty — and we survived it. Not by waiting for certainty, but by building through it. We kept shipping. We stayed in the fight.
2025
December 1
December 1, 2025Note to the team
Unshackled
After a lot of introspection, we've named this phase for what it must be: Unshackling SuperGaming.

September 16, 2025Note to the team
It Will Belong to Brazil
Back from Brazil. Meeting players and our partners in person was invaluable — a market with such high gaming literacy that players instantly recognized the nuances we'd built in, and gave us the room to iterate that we don't always get.
August 22
August 22, 2025Note to the team
Decades Happen in Moments
Sometimes decades happen in moments, and sometimes moments feel like decades. Today feels like both.
June 30
June 30, 2025Note to the team
All Good Things Happen in June
All good things happen in June. I'm happy — and relieved — to let everyone know that we've closed our next round of funding.
April 1
April 1, 2025Note to the team
Light at the End of the Tunnel
No April Fools jokes today. Instead, an honest retrospect.

March 25, 2025Note to the team
The Pulse of the Industry
Last week I was at GDC — I've been to every one since 2011. This was comfortably the emptiest expo floor I've ever seen; more sales tools than actual games. That tells you the crossroads our industry is at.
January 2
January 2, 2025Note to the team
Perception, Action, Will
Welcome back to 2025 — it's going to be our toughest year, and also the largest opportunity we've ever had.
2024
December 2
December 2, 2024Note to the team
If the Only Prayer Was Thank You
Thanksgiving took over 300 years to become a holiday — largely because one woman championed it, relentlessly, year after year, until a president finally made it official. The best ideas, even the obvious ones, don't spread themselves. They need someone who sees their deeper purpose and won't give up.

November 25, 2024Note to the team
Lead Bullets, Not Silver Bullets
I'm writing this from a room in Helsinki — the cold ocean on one side, the Supercell office on the other.
October 21
October 21, 2024Note to the team
A Game Only Dies by Suicide
A solid weekend. This week, I want all of us to remember one thing, and one thing alone:
October 17
October 17, 2024Note to the team
Show, Not Tell
Our official launch day was better — fewer glitches, smoother running. We hit real milestones, and got a real awakening about how much better we need to be.

October 15, 2024Note to the team
We Launched Indus
Today, we are launching Indus — a day earlier than planned. Its significance lies in this pivotal moment: today, we launched. This is the culmination of countless sacrifices, and an emotional rollercoaster of highs and lows for everyone involved.

August 26, 2024Note to the team
30 Days
30 Days. That's how many we have left to Launch.
August 20
August 20, 2024Note to the team
Four Years in the Making
This weekend was a major milestone — the release of our Open Beta. This moment has been four years in the making, and it marks just the start of the Indus journey.
June 10
June 10, 2024Note to the team
The Year of Indus
I turned 46 last week — thank you for all the wishes, they made my day.

April 15, 2024Note to the team
The Trough of Sorrow
This weekend I met players in Raipur and Lucknow — some drove over 200 km for a two-hour meetup. The love for the game is there. So is the honest feedback: we're not yet living up to their expectations.

April 1, 2024Note to the team
Feedback Is a Gift
Our best GDC yet — because everyone was talking about Indus. But it's going to take more than the excitement around us to reach the next level.
February 5
February 5, 2024Note to the team
One Week Holds Everything
This week is off to a tough start — over the weekend we lost a teammate's mother to a long illness. My prayers are with their family.
2023
September 21
September 21, 2023Note to the team
The Tree My Parents Planted
Today is the 21st of September — probably the most important day in my calendar growing up. It's my parents' birthday, and the day, in 2005, that we bought the Charlie's House office.
August 29
August 29, 2023Note to the team
Onam, and Three Steps of Humility
Happy Onam. The legend of King MahaBali is really a lesson in humility, taught in three steps.
June 21
June 21, 2023Note to the team
Hard Decisions
I have some tough news to share today. We've decided to part ways with some of our team as part of an overall reorganization, to focus on the games we currently have in production. I want to thank each of them for all they gave to SuperGaming, and wish them the very best.
April 17
April 17, 2023Note to the team
The One Who Put the Super in SuperGaming
I am the bearer of the worst kind of news today — the kind that leaves you punched in the gut and questioning almost everything you do. We lost one of the stars of our team to a road accident this afternoon.

March 17, 2023Note to the team
Many a Mile to Go
Four GDCs, and six years since we first met Bandai Namco.
February 1
February 1, 2023Note to the team
Opportunities in Disguise
Today marks four years since we founded SuperGaming.
2022
On Medium 2018 – 2022
May 23
May 23, 2022Medium
Happy 8th Birthday, Nathen!
A birthday letter to my son, a year after the one I wrote for his seventh.
August 24
August 24, 2020Medium
Nathen Turns 7
A letter to my son on his seventh birthday.
August 24
August 24, 2020Medium
The Best Deals Don't Look Like Deals
A reminder to myself, borrowed from James Beshara from my YC batch (W2012).
April 20
April 20, 2020Medium
Teaching My Kids to Code / Quarantine Edition
Here is my experience in teaching Kids how to Code.
November 20
November 20, 2018Medium
Eulogy from a Grandson
(posting on behalf of my brother — Mathew aka Siby)
Letters & speeches 2001 – 2026
April 2001
April 2001Letters & speeches
Dare, Do and Win
My graduation speech to the COEP Class of 2001.
February 1
February 1, 2001Letters & speeches
Transference — My Dream
Written the day we resigned from Cognizant, our first job, to start something of our own.
July 11
July 11, 2004Letters & speeches
Ten Insights — Farewell to the Class of 2004
Five years after walking out of COEP's gates, back to speak to the graduating class.
October 15
October 15, 2006Letters & speeches
Farewell Lecture — CDAC Fall 2006
Written for the batch that marked my thousandth student in seven years of teaching.
September 11
September 11, 2006Letters & speeches
A Best Man's Toast
A balanced equation, a clean house, a marketing campaign and a mainframe — four prayers for one wedding.

March 2012Letters & speeches
YC Demo Day — the script Paul Graham wrote
Paul Graham wrote our Demo Day script on a whiteboard. The whiteboard, the script, the deck and the video.
August 5
August 5, 2020Letters & speeches
Welcome Christelle as a Co-Founder
A year to the day after we moved into the SuperGaming office: why we named Christelle a co-founder.
July 20
July 20, 2021Letters & speeches
Series A — Thank You
Four months after the term sheet: thanking everyone who got SuperGaming's Series A over the line, and recommitting.
April 22
April 22, 2022Letters & speeches
Three Guys, a Dog and a Dream
Opening the Indus studio in Charlie's House: why the house carries our dog's name, and why the next generation of games is built where it all started.
August 28
August 28, 2022Letters & speeches
Happy Birthday, and Two Years
A birthday letter to Sia, our lead investor at Skycatcher — and a promise.
April 17
April 17, 2023Letters & speeches
For Chella
The notes I wrote to the team when we lost Chella — the week it happened, a year later, and on his birthday.
July 14
July 14, 2023Letters & speeches
India, Like You've Never Seen It Before
Outside Indus: a landslide, a Jimny, a Thar, and where the road ends — Indus begins.
March 7
March 7, 2024Letters & speeches
Honest, No-Bullshit Supporters
A short thank-you to our investors at Visceral Capital.
November 18
November 18, 2024Letters & speeches
This Award Belongs to Our Community
My answers for Google Play when Indus won Best of 2024: Made in India.
September 30
September 30, 2025Letters & speeches
India's Global Moment — Panel Answers
My prepared answers for the CNBC × Skycatcher panel: the Online Gaming Bill, building BRX on $15M instead of $100M, the shooter augmentation layer, and cricket.
April 21
April 21, 2026Letters & speeches
Thank You, from 3 Guys, a Dog and a Dream
A note to Tim Cook after his farewell letter — on what the Apple developer platform meant to three guys from Pune.
February 19
February 19, 2026Letters & speeches
Charlie's House Day — Twenty Years
Twenty years of Charlie's House. Charlie was our Labrador — and a founder. Be the person your dog thinks you are.
October 16
October 16, 2026Letters & speeches
Game Over — the Enhanced Edition
A wedding toast for Pranjal and Mechele, written as patch notes — two years to the day after we launched Indus, and twenty years after my first best man's toast.


