roby
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About

the long version, on notebook paper ↓
Hi, I'm

Roby John

I make video games, and the companies that make them. Pune, Bengaluru and Singapore; before that, San Francisco and Menlo Park.

Line drawing of Roby John
that's me
PuneBengaluruSingaporeSan FranciscoMenlo Park

The journey

I've spent my career on the coordinated complexity of making video games — art, code, design, audio, economy, servers and live ops all having to land in the same week, or nothing ships. Before that I taught at university for twelve years, which is where I learned that watching someone struggle through a first level tells you more than any dashboard.

SuperGaming started as three guys, a dog and a dream, and was the second team out of India to do YC (after HackerRank) — W2012, as TapToLearn, an edtech company, before we chose real-time multiplayer games as our life quest. Since then we built MaskGun, which spent three years in soft launch before it worked and went on to 110M+ installs. We were in a16z Speedrun's first cohort. We grew the company to 180 people and built Indus, an Indo-futuristic battle royale, which became Prime Rush — the same world rebuilt for Brazil with LOUD and for Saudi Arabia and Egypt. Most recently we shipped Showdown and Prime Heroes on Roblox.

We kept building games — 100+ at last count — and grew, mostly organically, to 200M+ players. Along the way we've run PAC-MAN on mobile since 2019, and now co-own and run the original Flappy Bird globally.

The company

The journey was fun. The company was better. Most of what I'm proud of is the people who stayed through the hard stretches of actually launching a game while constantly running out of money — the crunch of launch nights when the servers hit rate limits, failed launches and shuttered games, and the folks who still showed up to morning standup the next day.

I'm grateful to my co-founders, who have been on this journey with me for twenty years and more.

Three guys, a dog and a dream

Before there was a studio there was a spare bedroom in Pune, where we started our first company in 2004. In 2005 my father put his retirement savings into a nice bungalow that became our office. Our dog Charlie lived there, and the house took his name: Charlie's House. My parents planted a tree in the middle of it the day we moved in. It's still there, and so are we.

In 2012 the three of us — Avinash, Sreejit and me — went through Y Combinator (W12) as TapToLearn, an edtech company: the second team out of India to do YC (after HackerRank), and the first startup to do YC and ImagineK12 at the same time. Paul Graham wrote our Demo Day script on a whiteboard — it's here, with the deck and the video. Then we came home and chose real-time multiplayer games as our life quest.

Some of my co-founders have been on this journey with me for more than twenty years. That's the dream part. And the dog? Charlie was our Labrador — and a founder. He sat at the door every morning, just happy you showed up. (Watch the video.)

What I'm exploring

The two biggest leaks in games are at the edges: most games that get started never ship, and roughly a third of new players quit before the tutorial ends.

I'm building on the second — a light model trained on a decade of player data that treats Day 0 and Day 1 as a routing problem, not a rulebook (SuperTuned). Alongside it: OpenPush, free push for every app, and OpenPing, monitoring for apps and agents. I'd love to prove all of it outside games too. I'm doing this from South Park Commons in Bengaluru.

Where I can help

Anything games — production, live ops, economies, monetisation, Roblox, shipping mobile at scale, and launching in India, LatAm and MENA.

Also happy to trade notes on running a studio for more than a decade, on YC, and on putting AI into a real production pipeline without hollowing out the craft.

Outside work

Books — I've read most of the Boss Fight Books series and will argue about which one is best.

And I make Roblox games with my son, which is the most honest (and brutal) playtesting I've ever had.

↓ Download resume (PDF) or browse my bookshelf →

Work experience

SuperGaming
Co-founder & CEO · Pune & Singapore
2019 – now
+ more

Built from three founders and a dog to 180 people. Series B studio backed by a16z, Bandai Namco, Skycatcher and Steadview. Indus / Prime Rush, MaskGun, Tower Conquest, Silly Royale, Battle Stars, Showdown, PAC-MAN mobile, Flappy Bird. Three Google Play Best of awards.

SuperTuned · OpenPush · OpenPing
Founder (exploring) · Bengaluru
2026 – now
+ more

SuperTuned — a light model that treats Day 0/1 as a routing problem. OpenPush — free push for every app. OpenPing — monitoring for apps and agents. Member, South Park Commons Bengaluru.

June Gaming
Founder & CEO · Board since 2019
2015 – 2019
+ more

Built our free-to-play engine and the games on it: MaskGun, Tower Conquest, Road Riot, Puzzle Island. 150M+ installs by 2019. Ported the official PAC-MAN to our engine in 2019.

TapToLearn
Founder & CEO · San Francisco · Menlo Park
2011 – 2015
+ more

Games-first learning. 50+ titles, 20M+ downloads, 18,000 schools. Y Combinator W12 and ImagineK12; seed from Khosla, Shasta, Eniac, Start Fund.

June Infrastructure / Software
CEO · Pune
2008 – 2011
+ more

First iOS apps in 2008. Also on BMC Software's incubator team (2009–10): early cloud and iPhone apps on the Salesforce API.

AmberPoint
Early Engineer, AmberPoint India
2005 – 2009
+ more

First employee of AmberPoint India — set up the India Center, hiring and infrastructure. Coined and drove the SOA Validation System.

O2 Software
Founder
2004 – 2005
+ more

Our first company, in a spare bedroom: security products for Windows — Purple Patch, Enforce-IT.

Indigo Architects
Founding Engineer → Engineering Lead
2001 – 2004
+ more

Grew the company 5→70. Director of Engineering for OneTravel.com — 25 offshore + 15 onsite engineers. Built a 20-person support centre serving 7,000+ businesses.

Cognizant
Associate · Pune, London, California, Colorado
1999 – 2001
+ more

Leading 6–10 person projects within six months; ~20 developers for Robert Half. Trainer of the Year 2000. Resigned on 1 February 2001 to build something of our own.

Education & programs

College of Engineering Pune
BE Production Engineering · University of Pune Gold Medallist — first across all engineering streams
1995 – 1999
Stanford Graduate School of Business
Stanford Seed Transformation Program
2017 – 2018
Y Combinator
W2012 — TapToLearn
2011 – 2012
a16z Speedrun
SR001 — the first cohort
2023
South Park Commons
Member, Bengaluru
2026

Skills

Building teams from zeroProduct & growthProductionLive opsEconomies & monetisationMultiplayerRobloxMobile at scaleLaunching in India, LatAm & MENAEsports & communityPartnershipsEducationTrivia & party gamesAI in the pipeline

Speaking

Supercell Games First, Helsinki · Google Playtime, Singapore · Apple, Pune · IGDC · WAVES · GamingCon Bharat · Chiratae × Google Consumer AI · Roblox Developer Conference · GDC and devcom studio talks.

Teaching

Taught at CDAC for twelve years (2000–2012) — more than a thousand students — and most recently an AI class at Christ College (June 2026). Judge and mentor for Microsoft’s Imagine Cup; two teams I mentored received their prizes from Bill Gates (2000, 2004).

Languages

EnglishHindiMalayalamMarathi
Polaroids

A frame for every year scroll →

2001resigned to build
resigned to build
2005O2 Software
O2 Software
2008June · first iOS apps
June · first iOS apps
2010TapToLearn — planted
TapToLearn — planted
2010Grammar · Featured #1
Grammar · Featured #1
2011Spell with Friends · #1
Spell with Friends · #1
2012YC W12 · Disrupt
YC W12 · Disrupt
2012YC Demo Day →
YC Demo Day →
2012TapToLearn
TapToLearn
2012Math vs. Zombies
Math vs. Zombies
2012Guess the Movie · #1 free
Guess the Movie · #1 free
2013NinJump Dash · ABC →
NinJump Dash · ABC →
2014Think · Editors' Notes
Think · Editors' Notes
2015Chhota Bheem · #1 →
Chhota Bheem · #1 →
2017Tower Conquest
Tower Conquest
2019SuperGaming is born
SuperGaming is born
2019MaskGun
MaskGun
2019PAC-MAN on our engine
PAC-MAN on our engine
2021Silly Royale
Silly Royale
2022Times Square
Times Square
2023a16z Speedrun SR001
a16z Speedrun SR001
2023Best of Play
Best of Play
2024Indus launches
Indus launches
202421-city India tour
21-city India tour
2025Brazil with LOUD
Brazil with LOUD
2026Roblox
Roblox
2026the company
the company
coffee, a walk, or a hard problem?

Let's make something

Find me at the SPC office in Bengaluru, usually Wednesdays. Coffee, a walk, hacking user acquisition — all yes.

Line drawing of Roby John
I'm Roby
games · learning · the company
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