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December 1, 2025 · Note to the team

Unshackled

After a lot of introspection, we've named this phase for what it must be: Unshackling SuperGaming.

Every global winner we studied came from failure and pivot pressure. Supercell killed dozens of games before Clash of Clans. Fortnite was a failed zombie game before it became a phenomenon. PUBG was one high-agency modder with no resources.

The pattern is universal: winners experiment aggressively, kill weak ideas early, ship weekly, trust small teams, and obsess over the 9/10 experience — nothing less earns word of mouth.

Our biggest failure this year was too little experimentation — one SKU, one format, one market. That isn't trying. That's attachment. So now we adapt: smaller, faster, global-first.

"Each time I find myself flat on my face, I pick myself up and get back in the race." — Sinatra
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Find me at the SPC office in Bengaluru, usually Wednesdays. Coffee, a walk, hacking user acquisition — all yes.

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